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<title>Allakhazam.com News (full)</title>
<link>http://www.allakhazam.com/</link>
<description>allakhazam gaming news rss feed</description>
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<item rdf:about="http://www.allakhazam.com/story.html?story=14355">
<title>Platinum Weapon Update Goes Live in DOMO [Dream of Mirror]</title>
<link>http://www.allakhazam.com/story.html?story=14355</link>
<description>&lt;p>Details about the platinum weapon update to &lt;a href="http://www.allakhazam.com/game.html?game=153" target="_self">Dream of Mirror Online&lt;/a> are now available.&lt;/p>
&lt;blockquote>
&lt;p>Gametribe.com,  the premier destination for Free-to-Play games today announced the details for its latest content update for Dream of Mirror Online (DOMO).&lt;/p>
&lt;p>Platinum Weapons make their first appearance in-game through the shops' new Goodie Bag, these upgradable weapons level alongside your character and give you stronger attack powers. This Goodie Bag is only available for a limited time so you'll need to be quick to be in with a chance of collecting one of these incredible weapons.&lt;/p>
&lt;p>Also in the update comes a huge brand new level map, the much anticipated Dragons Den, and with it 2 amazing new quests and colossal bosses along with some great vanity items for the shop.&lt;/p>
&lt;p>The new update will be available to players after the weekly Wednesday maintenance window.&lt;/p>
&lt;p>DOMO is a Free-to-Play social MMORPG based on ancient Chinese mythology.  Join with thousands of other gamers in an amazing anime-inspired world where you can socialize, form friendships, craft and master a variety of jobs, all within the underlying quest of trying to solve the riddles of the ancient myth of the Kunlun Mirror.&lt;/p>
&lt;p>To download and play DOMO visit the game's official website through www.gametribe.com.&lt;/p>
&lt;/blockquote></description>
</item>

<item rdf:about="http://www.allakhazam.com/story.html?story=14354">
<title>LotRO: Book 14: Ring-forge of Eregion Unveiled [Lord of the Rings Online]</title>
<link>http://www.allakhazam.com/story.html?story=14354</link>
<description>&lt;p>Turbine has officially unveiled Book 14: Ring-forge of Eregion, an addition which delivers the finale to the epic story from Volume I and adds several new storytelling mechanics combined with live in-world events, as well as unlocks prelude events for the upcoming Mines of Moria expansion. &lt;img style="vertical-align: text-top;" src="http://common.allakhazam.com/images/d/6/d6bf543f4732f114216b1ac6123f18b7.png" alt="" width="353" height="198" />&lt;/p>
&lt;blockquote>
&lt;p>WESTWOOD, MA - July 23, 2008 - Turbine, Inc. announced the details of the sixth content update for subscribers to The Lord of the Rings OnlineTM: Shadows of AngmarTM. Book 14: Ring-forge of Eregion delivers the climax to the epic story from Volume I of The Lord of the Rings Online (LOTRO). The story takes center stage in Book 14 with several new storytelling mechanics combined with live in-world events that allow players to work together to be part of the rise and fall of Amarthiel at the Ring-forges of Eregion! This will unlock the prelude quests that will lead players to the Mines of MoriaTM, the first expansion pack to the 2007 PC MMO Game of the Year* scheduled to be released this fall. Book 14: Ring-forge of Eregion is now available to subscribers of The Lord of the Rings Online in North America and Europe.&lt;/p>
&lt;p>&quot;The Lord of the Rings Online is one of the only MMOs to successfully integrate story into game play,&quot; said Jeffrey Steefel, Executive Producer of The Lord of the Rings Online. &quot;With Book 14 we continue to create new ways for players to experience the epic story in Middle-earth from the dramatic moments unfolding throughout the story to the new adventure instances that require players to work together across their server to unlock new content and advance the story. The live events planned in Book 14 will provide incredibly dynamic adventures for our players and set the tone for our journey this fall into the Mines of Moria.&quot;&lt;/p>
&lt;/blockquote>&lt;a name="pause" title="pause">&lt;/a>&lt;blockquote>
&lt;p>NEW FEATURES:&lt;/p>
&lt;p>&#216; The Finale of the Epic Story - As the epic story of Volume I reaches its climax, Book 14 will take LOTRO's unique storytelling to a new level. The story continues as Laerdan leaves for Mirobel, the Ring-forges of Hollin, to reforge the ring Narchuil. Players will set out after him and engage in an epic battle with Amarthiel's minions that ultimately reveals the true enemy. The story will use several new storytelling mechanics and feature a series of live events hosted by Turbine's Game Masters who will be playing the role of Amarthiel.&lt;/p>
&lt;p>&#216; New Battlefield Adventure Instances - Book 14 introduces a new style of gameplay for LOTRO through a series of 6-player experiences calling on the heroes of Middle-earth to hold the line against the invading forces of Angmar. Players across each world must complete a series of chained quests a certain number of times in order to unlock additional content for the entire server.&lt;/p>
&lt;p>&#216; New Animation Technology - LOTRO continues to improve the award-winning experience for players with major improvements to player animations and the introduction of new emotes for Monster Players.&lt;/p>
&lt;p>The Lord of the Rings Online is the ultimate interactive adventure. This award-winning massively multiplayer online role-playing game delivers an interactive experience brimming with life and filled with the familiar people, places and monsters from the most beloved fantasy of all time. From the picturesque surroundings of the Shire to the upcoming expansion to Moria, the most fearsome underground realm ever imagined, players will experience the world of Middle-earth as never before. LOTRO is available for purchase at major retailers across North America and Europe. For more information or to download a free trial, visit www.lotro.com or www.lotro-europe.com.&lt;/p>
&lt;/blockquote></description>
</item>

<item rdf:about="http://www.allakhazam.com/story.html?story=14353">
<title>Myth War II: Training Route Preview [Myth War II]</title>
<link>http://www.allakhazam.com/story.html?story=14353</link>
<description>&lt;p>Are you getting ready to play &lt;a href="http://www.allakhazam.com/game.html?game=208" target="_self">Myth War II&lt;/a> ? Wondering where to go to level up? IGG has sent us this handy guide to help you out!&lt;/p>
&lt;blockquote>
&lt;p>&lt;a href="http://mw2.igg.com/" target="_blank">Myth War II&lt;/a> , the new sequel to the classic MMORPG from &lt;a href="http://www.igg.com" target="_blank">IGG&lt;/a> , continues the tradition of excellent play and an exciting community of players. Myth War II mainly contains 5 regions consisting of Sky Passage, Woodlingor, Blython, Desert City, and Demon Square. Today the Myth War II team is going to talk about where level 1 to 20 players should level up.&lt;/p>
&lt;p>Sky Garden  Level 1-4 Sky Garden definitely is a paradise for level 1-4 players; monsters living there are very weak, so low level players can beat them with ease.  Monsters in Sky Garden:  Chinchilla (Level 3)  Teethor (Level 5)  Earth Wolf (Level 7)&lt;/p>
&lt;/blockquote>&lt;a name="pause" title="pause">&lt;/a>&lt;blockquote>
&lt;p>Revive Arena Level 4-9&lt;/p>
&lt;p>The Revive Arena is located to the south of Woodlingor, and monsters here are not very dangerous, but their movement speed is relatively fast and these monsters are offensive. Level 4-9 players are advised to level up in here.&lt;/p>
&lt;p>Monsters in the Revive Arena:  Earth Wolf (Level 7)  Lizard Miner (Level 9)  Sword Spider (Level 11)&lt;/p>
&lt;p>Snow Ridge Level 9-12&lt;/p>
&lt;p>Snow Ridge, a totally white world, which has been long covered with snow and ice. It's the only pass to Dragon Wove. Monsters in here have high attack and high movement speed, but their overall abilities are limited. Teaming up with other players to level up could be easier. Level 9-12 players are advised to play in here.&lt;/p>
&lt;p>Monsters at Snow Ridge: Sword Spider (Level 11)  Nepenthes (Level 13)  Ghost Warrior (Level 15)&lt;/p>
&lt;p>Sunset Plains Level 13-18&lt;/p>
&lt;p>Sunset Plains, filled with beautiful sceneries, is to the south west of Blython. Monsters here have high attack and area attack. 5 players in a group with a Centaur who can recover HP will level up with ease and obtain more Exp. Level 13-18 players are advised to level up in here.&lt;/p>
&lt;p>Monsters on the Sunset Plains: Ant Easter (Level 17)  Flyer (Level 19)&#160;  Bandit (Level 21)&lt;/p>
&lt;p>The official Myth War II website:  &lt;a href="http://mw2.igg.com/guide/guide.php?acid=32&amp;aid=235" target="_blank">http://mw2.igg.com/guide/guide.php?acid=32&amp;aid=235&lt;/a>&lt;/p>
&lt;/blockquote></description>
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<item rdf:about="http://www.allakhazam.com/story.html?story=14322">
<title>Oosah.com and Allakhazam Giveaway! [General News]</title>
<link>http://www.allakhazam.com/story.html?story=14322</link>
<description>&lt;div style="float:right">&lt;a href="http://www.oosah.com" target="_blank">&lt;img style="border: 2px solid black; margin-left: 10px; margin-right: 10px;" src="http://common.allakhazam.com/images/8/8/88303b38fa02c929d6edaefdd86c6036.png" border="0" alt="" width="296" height="159" /> &lt;/a>&lt;/div>
&lt;p style="text-align: justify;">Have you been searching for a better way to manage your screenshots? Wish you didn't have to jump through hoops to get your in-game images ready for sharing? Then it's time you check out Oosah - a one touch screenshot upload and management system, much like&#160; Fraps.com's, except Oosah is &lt;strong>100% free&lt;/strong> and each file is immediately available online to be posted, shared, embedded, emailed, and made into slideshows or galleries with - skipping all the current burdening screenshot uploading steps.&lt;/p>
&lt;p style="text-align: justify;">The app is a one-time small download and works for ALL games, which is a bonus since it's not a game-specific mod and does not require constant individual gaming folder updates.&#160; The product is FREE and can be directly downloaded at: &lt;a href="http://www.oosah.com/screenshot.php" target="_blank">http://www.oosah.com/screenshot.php&lt;/a>&lt;/p>
&lt;p style="text-align: justify;">And for a limited time, Allakhazam users who create and share Oosah albums will be entered into a contest to &lt;strong>win a Geforce 8800 GTX 768MB video card&lt;/strong> ! That's right! Register at &lt;a href="http://www.oosah.com/" target="_blank">http://www.oosah.com/&lt;/a> , build a gallery of your favorite in-game images (Orcs, dragons and halflings, oh my!), and then &lt;a href="http://www.allakhazam.com/forum.html?forum=22;mid=1216666932108789083;page=1#m1216666932108789083" target="_blank">&lt;strong>share it here&lt;/strong> &lt;/a> for your chance to win a fantastic new video card - what better way to not only manage but also take those fantastic game images?&lt;/p>
&lt;p style="text-align: justify;">From today through August 3, 2008, 11:59pm PST, if you post valid galleries here, you will be automatically entered to win one of two video cards. You heard me - you will have &lt;strong>TWO chances to win&lt;/strong> ! We will be giving away one each week, for two weeks.&#160;&#160; Winners will be selected randomly from entries received.&#160; So take those screenshots, register at &lt;a href="http://www.oosah.com/" target="_blank">http://www.oosah.com/&lt;/a> , and enter today!&lt;/p></description>
</item>

<item rdf:about="http://www.allakhazam.com/story.html?story=14352">
<title>Game Update 47 Item Revamp - Part 3 [EverQuest II]</title>
<link>http://www.allakhazam.com/story.html?story=14352</link>
<description>&lt;p>There's a lot of stuff to look forward to with Game Update 47.  Another exciting chapter in the &lt;a href="http://eq2.allakhazam.com/wiki/Category:Void_Storms_World_Event" target="_blank">Void Storms World Event&lt;/a> , Epic Weapon tweaking, and my big concern, the level 1 - 59 item revamp.  The revamp is intended to bring the rest of Norrathian gear in line with the very cool stuff available in Kunark.&lt;/p>
&lt;p>In Part 3 of our series, (see &lt;a href="http://www.allakhazam.com/story.html?story=14310" target="_blank">Part 1&lt;/a> and &lt;a href="http://www.allakhazam.com/sdetail.html?story=14337" target="_blank">Part 2&lt;/a> !) we'll look at some accessories.  &quot;Live&quot; is how the item is now, &quot;Test&quot; is, of course, from the Test server.  I saw more things &lt;em>not&lt;/em> changing as I took a random glance at jewelery, but the changes I do see are nice.  Remember, anything on Test may change before it goes live.&lt;/p>
&lt;p style="text-align: center;">&lt;img src="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Band%20of%20Vim.jpg" alt="" />&lt;/p>
&lt;p>&#160;&lt;/p>&lt;a name="pause" title="pause">&lt;/a>&lt;p>Click to see these:&lt;/p>
&lt;ul>
&lt;li>&lt;a href="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Ancient%20Ash%20Earring.jpg" target="_blank">Ancient Ash Earring&lt;/a> &lt;/li>
&lt;li>&lt;a href="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Acadechismal%20Crest.jpg" target="_blank">Acadechismal Crest&lt;/a> &lt;/li>
&lt;li>&lt;a href="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Bhoegese's%20Bracelet.jpg" target="_blank">Bhoegese's Bracelet&lt;/a> &lt;/li>
&lt;li>&lt;a href="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Ring%20of%20the%20Apothecary.jpg" target="_blank">Ring of the Apothecary&lt;/a> &lt;/li>
&lt;/ul>
&lt;p style="text-align: center;">&lt;img src="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/BAngle%20of%20Melodic%20Speed.jpg" alt="" />&lt;/p>
&lt;p>Click to see these:&lt;/p>
&lt;ul>
&lt;li>&lt;a href="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Bracelet%20of%20Shiny%20Shards.jpg" target="_blank">Bracelet of Shiny Shards&lt;/a> &lt;/li>
&lt;li>&lt;a href="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Bracelet%20of%20Vindication.jpg" target="_blank">Bracelet of Vindication&lt;/a> &lt;/li>
&lt;li>&lt;a href="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Censer%20of%20Anguish.jpg" target="_blank">Censer of Anguish&lt;/a> &lt;/li>
&lt;li>&lt;a href="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Djinn%20Prayer%20Doll.jpg" target="_blank">Djinn Prayer Doll&lt;/a> &lt;/li>
&lt;/ul>
&lt;p style="text-align: center;">&lt;img src="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Fatespeaker's%20Armbands%20of%20Divination.jpg" alt="" />&lt;/p>
&lt;p>Click to see these:&lt;/p>
&lt;ul>
&lt;li>&lt;a href="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Gem%20Encrusted%20Bracelet%20of%20the%20Sun.jpg" target="_blank">Gem Encrusted Bracelet of the Sun&lt;/a> &lt;/li>
&lt;li>&lt;a href="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Goblin%20Crafted%20Girdle.jpg" target="_blank">Goblin Crafted Girdle&lt;/a> &lt;/li>
&lt;li>&lt;a href="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Mud-Caked%20Loincloth.jpg" target="_blank">Mud-Caked Loincloth&lt;/a> &lt;/li>
&lt;/ul>
&lt;p style="text-align: center;">&lt;img src="http://eq2.allakhazam.com/images/Random%20Images/GU47Items/Nightblood%20Shackle.jpg" alt="" />&lt;/p></description>
</item>

<item rdf:about="http://www.allakhazam.com/story.html?story=14351">
<title>Living Legacy News [EverQuest]</title>
<link>http://www.allakhazam.com/story.html?story=14351</link>
<description>&lt;p>With the Living Legacy events winding down,&#160;a little reminder to those of you who took advantage of the free play time for inactive accounts:&lt;/p>
&lt;blockquote>
&lt;p>Convert your free trial account to a monthly subscription by July 25, 2008 so you can take full advantage of this exceptional offer. If you convert now, you'll receive the EverQuest Secrets of Faydwer All-In-One digital software pack at no additional cost to your paid monthly subscription.&lt;/p>
&lt;/blockquote>
&lt;p>&lt;strong>&lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=51042">Click here&lt;/a>&lt;/strong> to see the rest of the EQLive article.&lt;/p></description>
</item>

<item rdf:about="http://www.allakhazam.com/story.html?story=14350">
<title>SOE's Third Annual Block Party [EverQuest]</title>
<link>http://www.allakhazam.com/story.html?story=14350</link>
<description>&lt;p>SOE's third annual block party is scheduled to be held this weekend:&lt;/p>
&lt;blockquote>
&lt;p>Our annual Block parties are a blast and this year will be no different! Join us at SOE Headquarters for music, food, tours, previews of upcoming games, give-aways, raffles and much more. There will be activities for kids as well. Meet with dev team members and staff, socialize with employees and friends, and have a great time.&lt;/p>
&lt;p>This event is scheduled to be held during Comic-Con on Saturday, July 26th. Even if you are not attending Comic-Con, stop by the block party anyway! All are welcome! Attendance is FREE!&lt;/p>
&lt;p>This just in - from 4:00pm to 5:30pm you can meet comic book artist Jim Lee!&lt;/p>
&lt;/blockquote>
&lt;p>For more information, check out this &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=51039">&lt;strong>EQLive article&lt;/strong>&lt;/a>.&lt;/p></description>
</item>

<item rdf:about="http://www.allakhazam.com/story.html?story=14347">
<title>Five Years of Star Wars Galaxies [Star Wars Galaxies]</title>
<link>http://www.allakhazam.com/story.html?story=14347</link>
<description>&lt;p>&lt;strong>How the Game has Changed for Me, And Why I Stay!!!&lt;/strong> &lt;br /> &lt;br /> &lt;em>by Instigator Bonecrusher....&lt;/em> &lt;br /> &lt;br /> &lt;a href="http://swg.allakhazam.com/SOE/screenShot33828.jpg">&lt;img src="http://swg.allakhazam.com/SOE/screenShot33828_tn.jpg" alt="" /> &lt;/a> &lt;br /> &lt;br /> &lt;strong>In the Beginning:&lt;/strong> &lt;br /> There were no player cities, there were no speeders, there were no mounts, there were no ITV's, there were no levels, there was no space, there were no spaceships and, there were no JEDI's!!! If you wanted to go somewhere, you more than likely walked. Shuttleports/Space Ports took over 15 minutes, and even then they were expensive to use. Just one Mountain Squill in Mos Eisley took the entire city of new players to kill it and half of them died in the process. If you died, you had to go get your corpse, or buy insurance which was far more expensive than all the gear you carried. And it took weeks to earn 100k credits for your first player association hall.&lt;br /> &lt;br /> So what made me play this game that was missing so much???&lt;br /> &lt;br /> It was unlike any game, I had ever seen. It wasn't just a Star Wars Game, which is what got me to buy it in the first place. &gt;&gt;&lt;strong>BIG STAR WARS FAN&lt;/strong> &lt;&lt;.&lt;/p>&lt;a name="pause" title="pause">&lt;/a>&lt;p>&lt;br /> &lt;br /> You could be anything you wanted. You weren't trapped in one class/profession. You could be multiple professions. You could be a master of a few trades or the Jack of all trades. There were so many ways you could play, it was a sence of freedom, unbound by the rules of one profession, an no levels. And the Vastness, the games before it. You would run for a few minutes, and have to zone, to go to the next area, back then you could literally spend all day running across the planet in real life time, before you got to the other side. (which i actually did) The more i messed with the professions, to find what i wanted to do, the more i liked it.  I was a proud, Swordsman/Creature Handler/Novice Armorsmith. And waypoints, man did i like those, a game that actually sent you where you had to go, without you having to look all over to find the place. And faction pets, were so cool, to have a Stormtrooper fight with you and for you, was awesome.&lt;br /> &lt;br /> I have played other MMORPG's before it, and in the 4 years I had played online games, before SWG came out, I never PvP'd, ever... IN SWG I LOVE TO PvP. You actually got something for fighting, or lost something, such as your bases, faction, and etc. The game had so many bug's, and glitches, and etc. but it was probably the best game I had ever played, even with the bugs. And PvP fights were so varied, no two players who fought each other were alike, everyone had their own combat style, and skills they used, some were elite, some were newbs. And you never knew who was or wasn't going be able to kick your butt from their appearance alone. They had no levels listed, and you had no idea what skills they had, until they used them. And You had to wear armor that protected you from Fire/Acid/Cold/Electrical &amp; etc. And when finally Jedi were added, it wasn't a class you could just walk up and get, you had to EARN it, and when you did, it was the ELITE of all the Professions. A Jedi back in the day, even a low level, would eat you up and spit you out before you had the chance to Blink.&lt;br /> &lt;br /> &lt;strong>The CU = Combat Upgrade:&lt;/strong> &lt;br /> I remember when players were so excited, and waiting for this. It was suppose to make PvP and certain classes more balanced. And over night, it took away so many players, it wasn't the fix that the players thought it was going be, it was a complete revamp of the entire combat system, everything was changed. They added levels to the Game, before this change, players actually had to use their brains to beat other players, it was  a matter of your skills, and how you used them, that allowed you to beat other players. I watched, as player cities, went from full of people, to ghost towns, and Mos Eisley became deserted. Before the CU, my #1 asked question asked of me was, &quot;How do I get Jabba faction?&quot;, After the CU my #1 question asked of me is, &quot;Are they ever going add a Pre-CU server???&quot; And 90% of all players who stayed in the game at the time, went Bounty Hunter, due to the respecs. To hunt all those Elite Jedi, whose skills had been completely changed.&lt;br /> &lt;br /> &lt;strong>The New Game Enhancements = NGE:&lt;/strong> &lt;br /> This is where they took away all the 32 professions, and remade them into 9 Professions, and you could start the game, as a Jedi, not an elite profession Jedi, just some Jedi wanna-be type, not even close to as powerful as they used to be. They added this about a week, after they added the Obi-Wan Expansion. And again, I watched many players leave the game. Was i happy with these change, no I wasn't, but at this time I was working for Allakhazam, doing site info of SWG. Would i have left the game at this point, had I not been working for Allakhazam??? I'm not sure of that myself, I think I probably would have, but since I'm still here, not sure if I would have. The Expansion of Obi-Wan might have been the only thing that kept alot of veteran players from leaving, and the influx of new players, from the Revenge of the Sith Movie, is probably what kept the game alive at this point.&lt;br /> &lt;br /> &lt;strong>The Game Today:&lt;/strong> &lt;br /> With the Addition of Player Collections, and GCW Ranks and etc., the game has slowly, but surely begun to come back to life again. Is it like it used to be? No. Is it as much fun as it used to be? No. But its getting there. I find myself playing more now than I have in the past few years, and I've steadily notice an steady influx of both old and new players coming to the game, so some improvements have been made. What do I like about the current system? What I mentioned before, the GCW &amp; Collections, and stuff like Faction Armors, battle droids, the bringing back of the creature handler profession, granted its an expertise system now called Beast Master. Heroic Encounters, and etc. Would I continue to play the game SWG if I wasn't working for Allakhazam now? More than likely, yes. The Star Wars Fan in me, just doesn't want to give up.&lt;br /> &lt;br /> &lt;em>Instigator Bonecrusher of Allakhazam...&lt;/em> &lt;br /> &lt;br /> &lt;a href="http://swg.allakhazam.com/SOE/screenShot33721.jpg">&lt;img src="http://swg.allakhazam.com/SOE/screenShot33721_tn.jpg" alt="" /> &lt;/a>&lt;/p>
&lt;p>&#160;&lt;/p></description>
</item>

<item rdf:about="http://www.allakhazam.com/story.html?story=14346">
<title>World of Kung Fu Official August 1st Release Date [World of Kung Fu]</title>
<link>http://www.allakhazam.com/story.html?story=14346</link>
<description>&lt;p>It's official! August 1st has been named the official release date for the upcoming free-to-play martial arts MMORPG, &lt;a href="http://www.allakhazam.com/game.html?game=145" target="_self">World of Kung Fu&lt;/a> .&lt;/p>
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&lt;p>[Shanghai, China, July 22, 2008] Starting today, World of Kung Fu players will be able to explore a dramatically enhanced and expanded virtual world. The popular 3D martial arts game is based on the arts and mythology of ancient China. The new version is the last in a series of upgrades leading to the official launch of the game on August 1st. A new server has been added to handle the increase in traffic.&lt;/p>
&lt;p>The most noticeable new feature is the addition of 8 new maps including the new country of Qinchuan, its capital city Jingchuan, a huge, accurate replica of the Forbidden City (populated by dragons), a Dragon Maze, a large Hot Spring area, Qigong Temple, and more. The new maps expand the game's playable area by about 25%.&lt;/p>
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&lt;p>Read on for more about the upcoming features...&lt;/p>
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&lt;p>Many quests have been added, as well as a new treasure hunting system. The new &quot;Divine&quot; weapons class has been activated. Ferocious enemies like the Tang Serpent and the Mojia Warriors will make their appearance. In addition, the level cap has been raised to allow players to achieve level 80.&lt;/p>
&lt;p>&quot;The new features and additions to gameplay as well as numerous &#8216;under the hood' technical enhancements really add polish to World of Kung Fu, and that is being reflected in the numbers of new registered users we see signing up every day&quot;, says David Clarke, the game's Producer.&lt;/p>
&lt;p>A great deal of play balancing combined with technical enhancements such as improved integration with Windows Vista and other versions of the Windows operating system will make it easier for new players to get involved with the game. The addition of a new server will also make the game more accessible to many people.&lt;/p>
&lt;p>More detailed information about the many new features mentioned above can be found on the official World of Kung Fu website: &lt;a href="http://www.worldofkungfu.com" target="_blank">http://www.worldofkungfu.com&lt;/a>&lt;/p>
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<title>The Complete World of Warcraft Panel at Comic-Con [World of Warcraft]</title>
<link>http://www.allakhazam.com/story.html?story=14344</link>
<description>&lt;p>Going to Comic-Con? Be sure to leave your Friday afternoon open to join Upper Deck for their World of Warcraft TCG panel.&#160; The panel will take place Friday at 3:00 in room 6CDEF at the San Diego Convention Center.&lt;/p>
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&lt;p>On Friday, July 24th at the San Diego Comic Con, Upper Deck hosts a rare look at what's coming to Azeroth World of Warcraft fans! Beginning at 3 pm, attendees will hear from Blizzard's own Chris Metzen and Cory Hudson Jones, along with Upper Deck's World of Warcraft Brand Manager Justin Gary. Plus, representatives from Tokyopop, Wildstorm and DC Unlimited will each reveal something for fans to look forward to!&lt;/p>
&lt;p>Come to the World of Warcraft panel and be the first to learn what's new with the World of Warcraft Trading Card Game.&lt;/p>
&lt;p>Get an insider's look at the upcoming World of Warcraft Miniatures Game. Preview yet-to-be-published art from the World of Warcraft manga.&lt;/p>
&lt;p>Glimpse concept images for next year's DC Unlimited World of Warcraft Action Figures!&lt;/p>
&lt;p>Get a chance to win great prizes!&lt;/p>
&lt;p>Plus, every attendee receives a Comic-Con exclusive variant version of the World of Warcraft comic book!&lt;/p>
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